Destroyer
Minmatar Destroyer
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Possessing the strength and durability of a cruiser, substantially better
velocity and scan resolution and built in-system controls to better allow for
the usage of small, fast-tracking weaponry, the destroyer's main function is to
act as escort for larger assault ships, protecting them from the threat of
smaller, more agile frigates and interceptors.
The destroyer sports a number of turret hardpoints, but not enough power to
support cruiser weaponry alongside adequate defense systems. It can engage
small close range threats and blow them out of the sky in seconds, and despite
being saddled with both the size and maneuverability characeristics of a
cruiser, the destroyer's increased maximum velocity gives it the ability to
catch up with smaller, more agile ships on the run.
Battlecruisers
Gallente Battlecruiser
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The design for battlecruisers was for them to be the needed mini-battleships,
hard as hell and can deal above average cruiser damage, they are for offensive
actions but not “target me and kill me in 5 secs or you will die in these 5”,
but more like “if you want me to stop dealing this good damage on you, you
would have to focus 100% on killing me you big mean battleship pilot, cuz im
almost as big as you”.
The races have various approaches to defend their ships, where some prefer
speed while others are depending on more traditional shield or armor. Navy
captains still refer to them by their ancient name, Pocket Battleships, not
that you would want one in your pocket ...
Faction Ships
Most special factions have their ships designed and manufactured to fit their
roles and requirements. These ships are very hard to come by and usually
involve very unorthodox ways of acquisition unless you have high ranking
contacts within the factions that might have a blueprint or two available for
the right price. There is of course an easier way for everything. And yes, it
involves shooting.
Faction ships are usually weaker than their Empire counterparts but have more
capacity and capacity recharge rate to make up their lack in defensive
measures. Expect only to see limited run blueprints drop rarely from
high level agents, Officers and in
Complexes.
Specialized Mining Barges
ORE S Mining Barge
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New specialized mining barges, better than even the mighty Apocalypse at mining have been developed by the ORE syndicate, but are much cheaper.
They are however not useful for anything else, their shield and armor is like a big frigate and they have the speed of a battleship.
Ship Addition Summary
Amarr Destroyer
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Amarr Battlecruiser
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Minmatar Destroyer
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Minmatar Battlecruiser
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Gallente Destroyer
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Gallente Battlecruiser
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Caldari Destroyer
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Caldari Battlecruiser
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ORE S Mining Barge
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ORE M Mining Barge
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new multi-level scenarios
Multi-Level Scenarios

Guristas War Complex Schematic
They are more commonly knowns as dungeons, that consist of many scenarios tied together, are not surrounded by walls and do not have undead space rats. So we call them Complexes. They are multi-leveled with escalating difficulty, have more structured game play, ideal for new players and offer big rewards at the end. They also look pretty damn good.
The main difference from single level Scenarios is that structures are destroyable, you need to go through a linear path and the loot drop is more varied since you are shooting down battlestations, not ships, so expect mineral or ore drops, blueprints, various commodities and skills. They will vary in difficulty, usually based 2 to 4 security levels below the security level they are residing in i.e. an Complex in 0.7 space would have 0.5-0.3 difficulty.
Commanders and Officers might show up in them, as they will in asteroid belts and other locations, but they are as rare as hair on an Gallente back.
High Orbit Complexes
Found close to moons, planets and stars, these complexes are usually civilian or rogue in nature, handling planetary tasks, distributing commodities and serving as trade hubs for outer systems that don't have full fledged stations. These are also found just outside empire space where certain corporations are colonizing new territory to ensla... incorporate new systems for their empires. They usually contain various goods and commodities needed for colonies to survive.
Industrial Complexes
Industrial Complexes can be found everywhere in EVE, where ore is to be gathered. Outlaws and factions alike use these installations to quickly gather massive amounts of ore to be processed before moved to manufacturing or selling. Accordingly, they contain high numbers of ore and some processed minerals.
Military Complexes

Guristas War Complex Schematic
Like the old Minmatar saying "A faction without a military Complex is like a fish without a Tempest. A fish needs water but both need massive firepower in space to stay alive". What it really means, nobody knows, but a military Complex only means one thing. A factions intent to dominate that space, with or without the help of the fish.
If you are looking for defensive or offensive capabilites to sharpen your teeth, this is the place to go. Some installations have also been known to have limited blueprints of their factions ships and specialized weaponry. However, these are heavily guarded and building these ships is a mission all in itself.
Here is an example schemaatic of an Guristas War Installation (click for bigger version), pilots start in the outer defense perimeter, that has light resistance followed by two defense corridors moving you to the headquarters. If you then want to take on Admin sector, you could reap the rewards hosted in the supply sectors.
However, you need to be able to escape with the loot, so bring along an industrial. and protect him well, because warp disruption fields surround complexes, so you can't warp straight in to the back sectors.
Deep Space Complexes

Guristas War Complex Schematic
If you manage to find these. you know you found something you weren't supposed to. Why? Well, the enormous firepower you encounter should give you a hint, the second hint would be that you are in the middle of nowhere with enormous firepower aiming at you.
I'd tell you the third hint but you would be already dead, so I'll give you a reminder to renew your insurance for your next ship instead. And the enormous firepower is there for a reason. Only way to find out what, is to bring insane amounts of firpeower yourself. But it should be worth it.
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Audit Log Secure Container
EXODUS introduces additional container types. These are improved versions of existing secure containers (which will still be available). The improved versions are considerably more expansive and offer audit log support.
An Audit log container has two tabs, "Free Items" and "Locked Items". Items can be moved between the different panes by lock and unlock context menu options available on all items inside audit log containers. All items that are added to the container end up in the locked pane. By knowing the password for the container a set of locked items can be unlocked. Each time and item is added, unlocked or locked the action is logged into the container's log. This along with special container access roles in corporation management, should help combat on going corporation security issues.
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