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The first major addition focused on refining current functions along with adding Tech Level 2. It also included player owned stations and deep scace regions controlled by player alliances. Tech Level 2 content is an ongoing development and is still being deployed. |
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tech level 2
Tech Level 2 has been introduced, bringing exciting new manufacturing and research possibilities into the world of EVE.
| player owned conqureable stations
With the introduction of player owned stations in deep space, Alliances could vie for control of the outer regions.
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new ship classes
Tech Level 2 versions of current ship classes called Elites started to make their appearance.
| new agent features
Agent feature has been revamped, making it easier than before to get new and better quality agents and missions that bring greater rewards.
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market changes
Market changes include: enhanced interface and options, more accurate order prices, NPC price fluctuations to reflect supply and demand fluctuations and much more.
| updated ship technology
Engineering breakthroughs enhance ship technology with increased mass and/or available module slots have been implemented, along with increased cargo capacity, capacitor recharging rates and much more.
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crime fighting
Bigger risk and more rewarding in an answer to the deployment of cruisers and battleships by underworld figureheads.
| advanced skills
SoCT offer continuing education opportunities that will enhance scholars' knowledge in subjects such as ore refining, weapon upgrades and drone management
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weapon upgrades
Turret changes affect combat with missile enhancements, controlled splash damage, projectile and hybrids getting a boost.
| auto-cloak
Auto-cloaking protects stargate patrons by temporarily enveloping ships in a shimmery camouflage field, obscuring them from view.
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