Prospecting
Expanding the Frontiers of Exploration
Revelations II will significantly expand the content for solo exploration, increasing the chances of discovering in-space encounters and hidden deadspace pockets of varying difficulties—including greater rewards through rare NPC commander spawns. The balance of escalation will also be improved, with an emphasis on creating a more gradual difficulty progression through encounter stages and. Finally, a built-in scanner that has no requirements for additional skills or modules will be added to assist with finding low-risk encounters.
Agent Mission Improvements
Revelations II will introduce Level 5 Agents, and with them the most challenging PVE encounters for players yet in EVE. These missions are designed for capital ships or small gangs, who will face NPC elements that include dreadnoughts, carriers, and other mammoth adversaries that require vast amounts of firepower to take down.
To encourage group participation for tackling agent missions of any difficulty, gang support for missions will also be added, splitting the bounty for success evenly between participants. As for the actual rewards, the agent offer system is being enhanced in two ways: loyalty points will now be cumulative towards the issuing corporation of the agent, not the individual agents themselves; and with the addition of a new loyalty point store, in which players can view the entire list of available corporation reward offers and select which ones to accept as determined by their affordability in loyalty points and/or merchandise.




















