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The Aidonis Status, symbol of peace and prosperity amongst the empires.
Fansites
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·General Overview
   ·Ship Equipment
     ·Turrets & Bays
       ·Weapon Upgrades
         ·Siege Modules
           ·Siege Module I
siege module i
Siege Module I An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.

This also means that friendly remote effects will not work while in siege mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can be run at any given time, so fitting more than one has no practical use.
Fitting
powergrid usagepowergrid usage
100000
CPU usagecpu usage
10000
Structure
massmass
1 kg
volumevolume
1000 m3 packaged
Targeting
Max  Locked Targetsmax locked targets
2
Miscellaneous
Max Velocity Bonusmax velocity bonus
-100
Activation time / durationactivation time / duration
600.00 sec
Speed Bonusspeed bonus
0
Damage Multiplier Bonusdamage multiplier bonus
625
Tech Leveltech level
1
Shield Boost Bonusshield boost bonus
100
Scan Resolution Bonusscan resolution bonus
75
Meta Levelmeta level
0
info
Consumption Typeconsumption type
Strontium Clathrates
Consumption Quantityconsumption quantity
500
Tracking Speed Bonustracking speed bonus
-92.5
Explosion Velocity Bonusexplosion velocity bonus
-92.5
Armor Repair Bonusarmor repair bonus
100
Armor Repair Duration Bonusarmor repair duration bonus
-50
Shield Boost Duration Bonusshield boost duration bonus
-50
base pricebaseprice
ISK 47,022,756.00
Blueprint
Siege Module I Blueprint
info
Siege Module I Blueprint
Required skills
Primary Skill required
Tactical Weapon Reconfiguration I
Advanced Weapon Upgrades V
Weapon Upgrades V
Gunnery II
Material Requirements
Material / Mineral
Tritanium
info
Tritanium
3,085,086
Pyerite
info
Pyerite
745,305
Mexallon
info
Mexallon
283,461
Isogen
info
Isogen
46,830
Nocxium
info
Nocxium
14,241
Zydrine
info
Zydrine
2,040
Megacyte
info
Megacyte
1,020
Skill / Mechanic
Capital Ship Construction
info
Capital Ship Construction
lvl 1
Reprocessing
Material / Mineral
Tritanium
info
Tritanium
3,085,086
Pyerite
info
Pyerite
745,305
Mexallon
info
Mexallon
283,461
Isogen
info
Isogen
46,830
Nocxium
info
Nocxium
14,241
Zydrine
info
Zydrine
2,040
Megacyte
info
Megacyte
1,020