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The Aidonis Status, symbol of peace and prosperity amongst the empires.
Fansites
Fansites
·General Overview
   ·Ship Equipment
     ·Turrets & Bays
       ·Weapon Upgrades
         ·Siege Modules
           ·Triage Module I
triage module i
Triage Module I An electronic interface designed to augment and enhance a carrier's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities.

This results in a great increase in the carrier's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic flux created by the triage module, remote effects like warp scrambling et al. will not affect the ship while in triage mode.

This also means that friendly remote effects will not work while in triage mode either. The flux only disrupts incoming effects, however, meaning the carrier can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the carrier able to dock until out of triage mode.

Note: A triage module requires Strontium clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use.

Fitting
powergrid usagepowergrid usage
100000
CPU usagecpu usage
10000
Structure
massmass
1 kg
volumevolume
1000 m3 packaged
Miscellaneous
activation costactivation cost
0
Max Velocity Bonusmax velocity bonus
-100
Activation time / durationactivation time / duration
600.00 sec
Speed Bonusspeed bonus
0
Max Locked Targets Bonusmax locked targets bonus
4
Targeting Range Bonustargeting range bonus
0
Tech Leveltech level
1
Shield Boost Bonusshield boost bonus
100
Scan Resolution Bonusscan resolution bonus
-900
Meta Levelmeta level
0
info
Consumption Typeconsumption type
Strontium Clathrates
Consumption Quantityconsumption quantity
500
Armor Repair Bonusarmor repair bonus
100
Armor Repair Duration Bonusarmor repair duration bonus
-50
Shield Boost Duration Bonusshield boost duration bonus
-50
Remote Armor Repair Bonusremote armor repair bonus
100
Remote Armor Repair Duration Bonusremote armor repair duration bonus
-50
Shield Transport Duration Bonusshield transport duration bonus
-50
Shield Transport Amount Bonusshield transport amount bonus
100
EW Capacitor Need Bonusew capacitor need bonus
9999900
Max Active Drone Modifiermax active drone modifier
-100
Remote Hull Repair Bonusremote hull repair bonus
100
Remote Hull Repair Duration Bonusremote hull repair duration bonus
-50
Energy Transfer Bonusenergy transfer bonus
100
Energy Transfer Duration Bonusenergy transfer duration bonus
-50
base pricebaseprice
ISK 47,022,756.00
Blueprint
Triage Module I Blueprint
info
Triage Module I Blueprint
Required skills
Primary Skill required
Tactical Logistics Reconfiguration I
Logistics V
Spaceship Command III
Signature Analysis V
Electronics I
Long Range Targeting V
Electronics II
Material Requirements
Material / Mineral
Tritanium
info
Tritanium
3,085,086
Pyerite
info
Pyerite
745,305
Mexallon
info
Mexallon
283,461
Isogen
info
Isogen
46,830
Nocxium
info
Nocxium
14,241
Zydrine
info
Zydrine
2,040
Megacyte
info
Megacyte
1,020
Skill / Mechanic
Capital Ship Construction
info
Capital Ship Construction
lvl 1
Reprocessing
Material / Mineral
Tritanium
info
Tritanium
3,085,086
Pyerite
info
Pyerite
745,305
Mexallon
info
Mexallon
283,461
Isogen
info
Isogen
46,830
Nocxium
info
Nocxium
14,241
Zydrine
info
Zydrine
2,040
Megacyte
info
Megacyte
1,020